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 Medieval + Kingdoms CTD

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Nombre de messages : 11
Age : 46
Date d'inscription : 18/05/2009

Medieval + Kingdoms CTD Empty
MessageSujet: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeLun 18 Mai 2009 - 10:47

Bonjour à tous,

J'ai un vilain plantage avec MII TW et avec Kingdoms. A chaque fois que je suis dans une bataille le jeu freeze puis me fait de jolis artefacts bien colorés et pour finir un CTD avec un beau bureau en 16 couleurs. J'ai un message identifiant un problème avec NV4_DISP. Ça semble être un problème de pilote de CG non ?

Ma config :
Intel Q9550
2 GB Ram Corsair DDR2
DD Raptor 60 go + Samsung 320 Go
8800 GT 512 avec les drivers 180.48 (j'ai aussi installé les derniers 182)

Tous mes autres jeux marchent à la perfection (même GTA 4 c'est dire !).

ça marchait très bien avec mon ancienne config (Athlon Xp 4000 + 2 Gb Corsair DDR ) Le reste de la config est restée la même.

Le jeu est patché avec les dernies en date.

Une idée ?

Merki
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Lio7
Hetwarthoe madr
Lio7


Nombre de messages : 7852
Age : 41
Localisation : Normandie
Date d'inscription : 02/08/2006

Medieval + Kingdoms CTD Empty
MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeLun 18 Mai 2009 - 11:03

As tu essayé de faire un 'show_err' ?
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Nombre de messages : 11
Age : 46
Date d'inscription : 18/05/2009

Medieval + Kingdoms CTD Empty
MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeLun 18 Mai 2009 - 12:33

lio7 a écrit:
As tu essayé de faire un 'show_err' ?

Hello,

Merci pour ta réponse rapide... mais je t'avoue ne pas savoir ce qu'est un 'show_err'. ça doit surement être expliqué quelque part dans le forum, je vais fouiller et voir ce que ça raconte.

A toute

Re,

Voilà ce que j'ai dans le log du jeu. Pour info j'ai testé sur le mod Third age pour Kingdoms mais j'ai le même plantage sur Kingdoms.

Merci d'avance

20:21:10.734 [system.rpt] [always] CPU: SSE2
20:21:10.734 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
20:21:10.875 [system.io] [always] mounted pack packs/data_0.pack
20:21:10.968 [system.io] [always] mounted pack packs/data_1.pack
20:21:11.062 [system.io] [always] mounted pack packs/data_2.pack
20:21:11.156 [system.io] [always] mounted pack packs/data_3.pack
20:21:11.203 [system.io] [always] mounted pack packs/data_4.pack
20:21:11.250 [system.io] [always] mounted pack packs/localized.pack
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6196, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6197, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6198, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6199, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6200, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6201, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6202, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6203, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6204, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6205, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6206, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6207, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <label_unit>, at line 6208, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit26'.
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
20:24:21.875 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6191, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6192, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6193, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6194, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6195, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6196, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6197, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6198, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6199, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6200, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6201, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6202, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6203, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6204, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6205, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6206, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6207, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:31:20.546 [game.script] [error] Script execution error for <label_unit>, at line 6208, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
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Nombre de messages : 11
Age : 46
Date d'inscription : 18/05/2009

Medieval + Kingdoms CTD Empty
MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeLun 18 Mai 2009 - 19:02

La suite :

20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit21'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit22'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit23'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit24'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit25'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit26'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
20:31:20.546 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6196, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6197, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6198, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6199, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6200, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6201, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6202, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6203, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6204, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6205, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6206, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6207, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <label_unit>, at line 6208, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:49:33.921 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit26'.
20:49:33.921 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit27'.
20:49:33.921 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
20:49:33.921 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
20:49:33.921 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
20:49:33.921 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
20:49:33.921 [game.script] [error] Script execution error for <define_unit_group>, at line 6210, in mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
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Lio7
Hetwarthoe madr
Lio7


Nombre de messages : 7852
Age : 41
Localisation : Normandie
Date d'inscription : 02/08/2006

Medieval + Kingdoms CTD Empty
MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeMar 19 Mai 2009 - 11:35

Apparement c'est dans le fichier campaign_script.txt ...
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bacalhau
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Nombre de messages : 11
Age : 46
Date d'inscription : 18/05/2009

Medieval + Kingdoms CTD Empty
MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeMar 19 Mai 2009 - 15:13

Faut que je réinstalle Kingdoms ?
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Lio7
Hetwarthoe madr
Lio7


Nombre de messages : 7852
Age : 41
Localisation : Normandie
Date d'inscription : 02/08/2006

Medieval + Kingdoms CTD Empty
MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeMer 20 Mai 2009 - 10:47

Tu es allé voir la fameuse ligne 6210 ?
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Nombre de messages : 11
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Date d'inscription : 18/05/2009

Medieval + Kingdoms CTD Empty
MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeJeu 21 Mai 2009 - 14:47

Je l'ai trouvée et correspond à ça :

define_unit_group army2 General2 unit20 unit21 unit22 unit23 unit24 unit25 unit26 unit27 unit28 unit29 unit30 unit31 unit32 unit33 unit34 unit35 unit36 unit37 unit38

Que dois-je faire ?

merci
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Jackloup
Consul
Jackloup


Nombre de messages : 1044
Age : 30
Localisation : Québec pas canada QUÉBEC
Date d'inscription : 02/04/2008

Medieval + Kingdoms CTD Empty
MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeVen 22 Mai 2009 - 1:24

sur la ligne dessus ya t'il quelque chose comme define_unit_group army General ?
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Nombre de messages : 11
Age : 46
Date d'inscription : 18/05/2009

Medieval + Kingdoms CTD Empty
MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeVen 22 Mai 2009 - 17:17

Jackloup a écrit:
sur la ligne dessus ya t'il quelque chose comme define_unit_group army General ?

Les lignes qui précèdent sont les suivantes :

;;;Army 1
label_unit 0 0 0 General1

;;;Army 2
label_unit 1 0 0 General2
label_unit 1 0 1 unit20
label_unit 1 0 2 unit21
label_unit 1 0 3 unit22
label_unit 1 0 4 unit23
label_unit 1 0 5 unit24
label_unit 1 0 6 unit25
label_unit 1 0 7 unit26
label_unit 1 0 8 unit27
label_unit 1 0 9 unit28
label_unit 1 0 10 unit29
label_unit 1 0 11 unit30
label_unit 1 0 12 unit31
label_unit 1 0 13 unit32
label_unit 1 0 14 unit33
label_unit 1 0 15 unit34
label_unit 1 0 16 unit35
label_unit 1 0 17 unit36
label_unit 1 0 18 unit37
label_unit 1 0 19 unit38
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Jackloup
Consul
Jackloup


Nombre de messages : 1044
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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeVen 22 Mai 2009 - 21:05

Tout m'as l'air en ordre, les unités sont déclarée avant d'être utilisé et les codes m'ont l'air bien fait. Le problème vient pas de là je crois mais je suis pas un expert
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Lio7
Hetwarthoe madr
Lio7


Nombre de messages : 7852
Age : 41
Localisation : Normandie
Date d'inscription : 02/08/2006

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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeSam 23 Mai 2009 - 7:50

M2TW marche normalement ?
Si oui désinstalle seulement Kingdoms je pense Wink
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bacalhau
Esclave
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Nombre de messages : 11
Age : 46
Date d'inscription : 18/05/2009

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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeSam 23 Mai 2009 - 21:14

Bon et bien j'ai tout désinstallé et réinstallé et j'ai toujours le même plantage...
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Lio7
Hetwarthoe madr
Lio7


Nombre de messages : 7852
Age : 41
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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeDim 24 Mai 2009 - 8:14

Tu as regardé c'est quoi le NV4_DISP ?
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bacalhau
Esclave
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Nombre de messages : 11
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Date d'inscription : 18/05/2009

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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeDim 24 Mai 2009 - 15:07

NV4_DISP semble être lié au pilote de la carte graphique.

Du coup j'ai baissé les détails de manière drastique et ça plante beaucoup moins... mais c'est moche ! Mais bon ça vient de replanter sur une grosse bataille... ça ne semble pas tout régler.
Crying or Very sad
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Lio7
Hetwarthoe madr
Lio7


Nombre de messages : 7852
Age : 41
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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeLun 25 Mai 2009 - 10:42

C'est quoi ta CG ?
Au niveau Direct X c'est ok ?
Sinon tape dans Executer dxdiag et vas voir l'onglet "affichage".
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bacalhau
Esclave
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Nombre de messages : 11
Age : 46
Date d'inscription : 18/05/2009

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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeLun 25 Mai 2009 - 12:10

J'ai une 8800 GT 512 mo de chez MSI.
Direct X à jour.
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JulesCesar
Imperator
JulesCesar


Nombre de messages : 9188
Age : 35
Localisation : France
Date d'inscription : 01/08/2006

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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeLun 25 Mai 2009 - 16:13

:salut2: Bacalhau,

Tes pilotes graphiques sont-ils à jours ? Il est probable que le problème vienne de cela.

http://touslesdrivers.com Fais la détection automatique et tu auras directement à disposition le téléchargement du dernier driver pour ta carte graphique.
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bacalhau
Esclave
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Nombre de messages : 11
Age : 46
Date d'inscription : 18/05/2009

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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeLun 25 Mai 2009 - 18:15

Avé Jules,

J'ai essayé avec les 180 et les 182 (derniers en date pour la série 8 de Nvidia) mais ça n'a rien changé...
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Sun Tzu
Questeur
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Nombre de messages : 153
Age : 49
Date d'inscription : 09/07/2007

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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeMar 26 Mai 2009 - 8:08

desinstalles les pilotes de la CG avant de réinstaller la dernière version.

Et pareil avec DX. Des fois, il est juste capricieux.
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bacalhau
Esclave
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Nombre de messages : 11
Age : 46
Date d'inscription : 18/05/2009

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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeMar 26 Mai 2009 - 10:45

C'est ce que j'ai fait : Désinstallation des pilotes / Je passe un coup de driver sweeper histoire de bien virer ce qui traine / Redémarrage / Installation nouveaux pilotes. Je vais essayer pour Direct X.

La situation me semble comment dire... désespérée. Dire que j'ai acheté Kingdoms spécialement pour jouer au mod du seigneur des anneaux ! Crying or Very sad

Sinon j'ai remarqué que ma CG est à 70° / 75 ° en pleine charge ? C'est trop ? Cela pourrait être lié aux plantages et divers artefacs ? Ce serait étonnant que ça ne provoque que des plantages sur ce jeu mais bon...

En tout cas merci de votre aide et si vous avez encore une idée je suis à l'écoute.
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Sun Tzu
Questeur
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Nombre de messages : 153
Age : 49
Date d'inscription : 09/07/2007

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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeMar 26 Mai 2009 - 12:06

dis nous pour DX.

sinon, c'est peut etre une question de windows pas entierement à jour (genuine :)o(: )...

Ca m'est arrivé d'avoir des plantages sur Assassin's creed, réglé à la MAJ de win.
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JulesCesar
Imperator
JulesCesar


Nombre de messages : 9188
Age : 35
Localisation : France
Date d'inscription : 01/08/2006

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MessageSujet: Re: Medieval + Kingdoms CTD   Medieval + Kingdoms CTD Icon_minitimeMar 26 Mai 2009 - 16:49

Je pense que tu devrais contacter le SAV de SEGA, ils pourront peut-être t'aider.
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